> On Mon, 12 Sep 1994, Eduan Kotze wrote: > > > Greetings Net-Friends, > > > > I've read the mail about the pets and trying to implement it. That > > should not be to difficult. Mainly adding another object to the > > player object, containing <type of pet>, <level> and its <name>. > > Wouldn't you want a linked list of these to allow for multiple pets? No, one can only have one familiar for each character. Can't see the neem for a linked list, by having only one object in it. :) > > In any way most lpmuds you get a familiar at a certain level by > > purchasing it, depending on the type of familiar. > > You can choice what type of familiar you want from a crocodile to > > a bald eagle. > > These familiars can carry stuff for you, BUT their main goal is > > to assist one in battle by simple calling them into the battle. > > The damage the familiar do, is linked to the level the player are > > and the level the familiar is. > > So the higher the player are, the more powerful the familiar is. > > LIKE: > > > > Level 1-5 Horse > > Level 6-10 Crocodile > > Level 11-15 Black fox > > Level 16-20 Golden Eagle > > Level 21-25 Tiger > > Etc... > > > > Offcourse you notice that the familiars CANNOT do the same amount of > > damage. I mean a horse is a horse and a tiger a tiger. > > Aside from the level restrictions on when you can buy the familiar > (something I find unnecessary), and the ability to have them hold stuff > for you (something I think is a bad idea!) how is this different from a > regular pet from the pet store in Circle 2.2? - The pet gets a name/level/age etc etc. (this can still be discussed) - You can call a familiar into battle, when you want it to. BUT when you leave the battle field the familiar leaves it also, and DONNOT continue fighting if you wimpy/leave out. - They don't have to carry stuff, but that has to be decided if we want them to carry items or not. > > I would love to see familiars being given attention in the next > > version of CircleMUD-code. :) > > I would too. Particularly on their rentability and allowing them to gain > in levels, age, etc.. > > > I would love to here a reply on this. :) > > I hope that includes mine. :) > > > Eduan. > > .--------------------------------------------------------------------. > > |: : | ,''', | :'''' | :''''| "They always say that .-------------.| > > |: : | : : | :''' | `''':| time changes things, | ().---.() || > > |`...' | ',,,' | : | ....'| but you actually | { = 0 } || > > |-----------------------------| have to change them | \_w_/ || > > | The Invisible Guy | yourself." | U || > > |-----------------------------| - Andy Warhol| '.` || > > | eduan@wwg3.uovs.ac.za | `-------------'| > > `--------------------------------------------------------------------' > > Hey, another sig that's 9 lines long, yet looks much smaller than mine! ;) > > ##=====================###================================================## > || Joshua Sky Barrow ||| Harvard University Faculty of Arts and Science || > ##=====================###================================================## > || 19 Central St., #28 ||| "If you can imagine it, you can achieve it. || > || Somerville, MA ||| If you can dream it, you can become it." || > || 02143-2834 ||| Unknown || > ##=====================###================================================## > || (617) 666-0859 ||| E-mail: jsbarrow@fas.harvard.edu || > ##=====================###================================================## > > .--------------------------------------------------------------------. |: : | ,''', | :'''' | :''''| "They always say that .-------------.| |: : | : : | :''' | `''':| time changes things, | ().---.() || |`...' | ',,,' | : | ....'| but you actually | { = 0 } || |-----------------------------| have to change them | \_w_/ || | The Invisible Guy | yourself." | U || |-----------------------------| - Andy Warhol| '.` || | eduan@wwg3.uovs.ac.za | `-------------'| `--------------------------------------------------------------------'
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