First off, I would like to thank all that helped me out with the second, third, and fourth attack problem. I have yet another question for you Circle experts out there. If I'm going to add spell affects to objs, such as detect invis, or add spell castablity (new word?) to objs, such as magic missle, do I need to add in two defines for those types under spells.c? Ex. #define SPELL_TYPE_AFFECT #define SPELL_TYPE_CAST And go from there, reediting spells1.c, spells2.c, and magic.c? Or am I missing the who thing and am going to create mucho havoc, not to mention a hell of a core size. *shrug* Lo mrj1@ra.msstate.edu ____________________________________________ | | | Wishing I had a cool sign like | | everbody else. | | | ---------------------------------------------
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