As promised in an ealier message here is a simple hack to allow the use of incomplete names for objects, players, mobs, etc. The inspir- ation for this came from The Realms of Dark Shadows (jericho.connected.com) which also happens to be where I code (shameless plug, please ignore). The hack is quite simple to install and involves only less than a line of code added to the handler.c file. IN HANDLER.C IN THE FUNCTION ISNAME() CHANGE THE FOLLOWING CODE: for (; ; ) { for (curstr = str; ; curstr++, curname++) { if (!*curstr && !isalpha(*curname)) return(1); TO: for (; ; ) { for (curstr = str; ; curstr++, curname++) { if (!*curstr && !isalpha(*curname) || is_abbrev(curstr, curname)) return(1); ok...pretty cheesy, I know....but hell....it works more code on the way....I'd like to see what others are doing too.... :) jon
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