I checked the README-3.0 file from the ftp site today, it mentions that mobs will have settable attack types, I assume by adding flags in the mob files. Has a revised dbsup.doc been released which details the changes in the mob files for 3.0(including the settable attack types)? My rooms are done for my area, but I don't want to start on the mob file if there are major differences between those for 2.20 and 3.0. Second question, I thought I heard a while back, that the merc style easy mob spec_procs code would be built in to 3.0. Is this true? I really hope so because it will make it simple to make mobs interesting and fun, instead of all hack and slash(for noncoders that is, I don't know a lick about writing special processes, and it's a pain trying to get an imm who knows how to write one for you, but I could include the line or 2 for each mob that would be needed if that spec_proc code were built-in no problem.) John
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