> >> A door is not always a "door". Some doors you don't want synchronized. >> A one way portal for example. There are times when one side should be >> open, and the other closed, one side locked and the other unlocked. > > But a friend of mine is building an area that caused a segmentation > fault at the first reset 'cuz the doors weren't sync'ed... When we cut out the > doors updating, the zone ran perfectly... Any idea on what happened (besides > lack of sync) ? The most common zone crashbug occurs when someone tries to close/lock a door at a room & direction where an exit does not exist (isn't defined in the .wld file) -Rasta
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