] I played a sillymud based mud for a LONG time, and I would like to see if ] at all possible, the following worlds: [...deleted...] I don't know about others, but my idea of BASE code is something you use to CREATE a mud with. In otherwords, ship Midgaard and the God rooms with CircleMUD, and nothing more. And only those so people can use them as an example. It's a little late now with Circle, but it would be nice to see a spell system in place, but not the spells themselves (same with skills). Putting too much into a base mud creates many problems, including getting a lot of people who run muds as "almost" stock (they add a few spells, levels, areas, but nothing too unique), and those of us who want to create a unique mud, but still use a good solid base (like Circle), we end up taking a lot of it back out. Anyways, my point, keep the Circle base simple. I'd be happy with a base system with a couple spells for examples, couple skills, the OLC, and a town to work with as an example. But if I ever use Circle and it's in like what it is now, I'm going to be using my editors delete function quite a bit...;) So my vote for what should be in the base world is as little as possible. If people want to get more and run a mud with common areas, then make an FTP archive of converted/created areas for Circle. ______________________________________________________________________ Michael G. Jones <Finger Me for PGP Key> Miami University, Oxford, OH MGJones@NeXTSrv.CAS.MUOhio.Edu http://nextsrv.cas.muohio.edu/~mgjones ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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