Re: hurricanes

From: Giao H. Phan (casret@concrete.resnet.upenn.edu)
Date: 04/06/95


On Sat, 25 Mar 1995, Melissa wrote:

> On Sat, 25 Mar 1995, Jeff Teker Fink wrote:
> 
> > 
> > Melissa <madison@nevada.edu> writes:
> > >   Heh, just finished adding SKY_HURRICANE. Instead of costing extra moves
> > > (like Sojourn), it randomly blows an item or two off the player. Whadya 
> > > think, 25 pounds or less? I gave it 75% of being inventoried obj, else 
> > > it's an equipped obj. 
> > >   "Shit! What happened to that healing potion I had?!?" :) 
> > 
> > You might want to be carefull with equipped items, since most people
> > wearing 1 pound chequered shirts wouldn't be likely to lose them in
> > a storm.
> > 
> > -Jeff
> > 
>  Doh! Hmm... That adds a few more if statements... Might get a bit slow, 
> perhaps I'll just do inventoried. I was thinking of hats and contacts 
> (eyes of the eagle, eyes of minute seeing et al), but maybe I'll just 
> stick with inventories...
>  Damn trees, where the hell is the forest?!? :)
> 
unless you are doing somethign really wrong it shuold not be slow.
the algorithm i would use:


scan invertory( giving each a wahtever chance of being blown off)
and then scan the eq'ed parts that should be popped off.

wunt get slow.



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