Used in char_file_u *DO*NOT*CHANGE* <---- I love seeing this. I've respected it as of now, but hey guys, what IF I change one of the #define's in structs.h just a little? It may corrupt my char file, but I'll just do a player purge. How does this affect the mud in addition to changing the actual value of the #define'd variable? A prime example would be: #define MAX_AFFECT 35 or how about: #define MAX_SKILLS 205 Originally, MAX_AFFECT was 30 and MAX_SKILLS was 200. Lastly, if no other bugs surface in bpl4, what TYPE of changes can we expect to see in the coding besides the incorporation of OLC? I assume docs, utils, possible worlds or a world translater, replacement of some file header titles, but anything REALLY big? Thanx, linc
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