> > A few weeks ago I was reading this newslist, and I saw someone post the code > modifications forto make a character started out with a certain amount of > cash or equipment. Could someone please repost ttit? Thanks much! > > -jo > I posted something along time ago, but will send something out again. Ok, here is something real quick. I forget exactly what the items are, but there are something like leather jacket, bread, bag, and a dagger. Change the 30xx numbers to what you want from your object files. Also, make sure if you change the size of the equip array to change the i<=4 (the 4) to represent your new value. I call something similar to this right after a character has completed the class selection. Ohh yeh, when you call load_newbie_equip (if you do it before they actually enter game), you do something like: load_newbie_equip(d->character); /* ** load_newbie_equip(): load items from equip[] to ch. */ void load_newbie_equip(struct char_data *ch) { struct obj_data *o; int i, equip[5] = { 3024, 3010, 3044, 3076, 3081 }; for(i=0;i<=4;i++) { if(o=real_object(equip[i],VIRTUAL) == NULL){ sprintf(buf,"SYSERR: newbie item %d does not exist!",equip[i]); mudlog(buf,CMP,LVL_IMPL,TRUE); continue; } else obj_to_char(o,ch); } GET_GOLD(ch) = 1000; send_to_char("Count your lucky stars, you have been equiped!\r\n",ch); return; } -- "Freak scene just can't believe us. Why can't it just be cool and free us?" thc@interaccess.com rev@indy.net Reni or Sebadoh or Nroff @ MUDS
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