I wrote this for a send_to_zone and I can't tell why it's not working. It actually seems to be sending to everybody... which sucks. void send_to_zone(char *messg, int zone) { struct descriptor_data *i; if (messg) for (i = descriptor_list; i; i = i->next) if (!i->connected && i->character && world[i->character->in_room].zone == zone) SEND_TO_Q(messg, i->character->desc); } Could someone be so kind as to wade through my ignorance and tell me where I missed the boat? Thanks! Nino
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