Since there's been some moaning and bitching on rec.games.mud.diku about the lack of Circle discussion and coding and all that, I thought I'd send a quick message about my worthless Circle hack. :-) A long time I wrote a program to convert MercII areas to the Circle format, because there are so many MercII areas available, and a friend starting a mud wanted to use some of them. Well, the mud never made it off the ground, but my code still lies around... So check out /pub/dawagner/mud/mupdate at ftp.princeton.edu if this interests you. I don't have much interest in supporting it, but hey, you get what you pay for, and there *is* a man page! <strutting proudly> I submitted it to Jeremy Elson at some point, but I'm sure he has better things to do than look over my useless hacks. <grin> [Yah, I know using pre-coded MercII areas is boring as hell, and they're probably not balanced correctly for a long-time Diku, and no self-respecting implementor would use this, but just in case there're some coders out there who've just started a mud and prefer coding to that boring dikued thaaang, I thought I'd send it on. ;-] ------------------------------------------------------------------------------- David Wagner dawagner@princeton.edu
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