Hi everyone.. I have a quick question about adding levels on circle 2.2 I would like to turn it into a 50 levels to immortality mud. Is there a global variable that defines the max number of levels in the mud? I have found the constants that defines the levels of immortals and gods but I cant find the variable that defines the max number of levels in the mud totally. Can anyone point me to the right file and variable/constant name? Also if I was to change the number of levels on the mud, how would this affect the experience? will the program compensate for the new levels? How or where in the code is expereince caculated? I assume it is a matmatical formula that is used to caculate the experience that is needed for the next level. Last question, how or where in the code would I change to give a new player some cash when they start up? Someone out there should write a handbook for all this basic stuff. I see they will have a handbook for 3.0 on adding spells/skills/levels/races/classes. Somebody should take all there infamous wisdom and write it down for the benifit of all. It would save a LOT of basic questions like I have. _____ / \ | | \_____/ RAYOLA @ ESU.EDU ( Michael J. Cunningham ) ENUFF SAID.....
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