Forwarded message: > On Wed, 8 Feb 1995, Panama N. Red wrote: > > > and put a little line of code after the shopkeeper protection code that > > said > > if (!IS_NPC(ch) && !IS_NPC(victim)) > > { > > send_to_char("You can't kill players here!\n\r", ch); > > return; > > } Why not use the AFF_POISON (for the ch) and if so, then why bother printing the message..... if (!IS_NPC(ch) && !IS_NPC(victim) && !AFF_FLAGGED(ch, AFF_POISON)) But then again if a poisoned character attacks another player, he will be able to kill them...... Just add some more checks and another if statement - that should solve your problem. - Sean
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