Has anyone found or suspected a mysterious problem with "track" ? I have noticed threes time now that the mud has rebooted (via SIGNAL) for looping beyond the three minute limit. Problems like these are hard to track down, and I am pretty sure that it is not a result of any feature that I have added. The last time it had happened an immo/mort reported he was tracking a mob when the mud looped infinitely. It had locked right after he typed "track <mobname>". I am just curious if anyone else has seen this go wrong possibly. Tapo
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