On Wed, 1 Mar 1995, Chris Bosdal wrote: > Well, if you're going to add nutrition, you'll have to add multi-vitamin > substitutes for us vegatarians, and non-synthetic multi-vitamins for the > naturalist vegatarians.. But why be one sided? When was the last time > you saw a mobile eat? Dont they get hungry? Shouldnt they have to eat > too? Ok, so Fido's eat, if you havent taken them out of your world yet.. > But where in the heck do they get that gold and why dont they go shopping? Of course I thought of that! I too avoid eating dead animals... Besides which cheeses and beans are healthier. As for mobs, it is assumed that ones met in the restaurants are eating. Perhaps I will have a few minor spec_procs to simulate RL. > > While you're at it... A good addition would be diseases that hit > malnutritioned homeless adventurers for not eating properly, and a > bladder and intestinal variable to inform players that its time to get Was just thinking of this one tonight. Poison is just so boring! Perhaps a randomizer, that incorporates the disease chart from the DM Guide from TSR. Most of them would be fairly easy to implement. > rid of some of the waste generated by all that eating they'll be doing. > And of course, if they refuse to go to the bathroom, you can start > penalizing their movement until it reaches 0, at which point they will > soil their armor.. > Okay. I know there is a line that must be drawn. I could take it to the extreme, and scare people off. But I think a few such realities may enhance it. I'm trying to get the mud into a slower, thinking type of place. In fact, I have part of the code done for alternative ways to earn exp. After all, paladins can't be expected to hack/slash their way through life. Anyways, thanks for the comments. It's tough to code all this alone, with no other input! :)
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