Question on affecting skills

From: Stefan Rensing (rensing@uhura.biologie.uni-freiburg.de)
Date: 03/02/95


Hi all,

I recently have coded a skill called warcry to affect hitroll and
damroll. I had the problem to make the skill *not* cumulative.
I have solved this by using an unused AFF flag (AFF_WARCRY in structs.h),
thus I can simply unaffect the char before affecting it again.

My questions are:

1. Is there an easier way to make the skill non-cumulative than using
   an extra AFF flag (I suppose there is) ?

2. stat shows AFF: UNUSED and , sets UNUSED - so where do I have to 
   enter the appropriate AFF_WARCRY flag descr. besides in structs.h ?

Thanks in advance,

Stefan.

-- 
Stefan A. Rensing             Institute of Biology II/III - Schaenzlestr. 1
The SysOp Biologist           D-79104 Germany, phone: +49 761 2676 / FAX: 2675
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