> Sorry I ahven't gotten around to fixing this, but it's a simple one > liner. I don't yet have pl6, but in pl5 it's on line 289 of > act.movement.c which should look like this: > > act(buf, FALSE, ch, obj, EXIT(ch, door)->keyword, TO_ROOM); > > and needs to be changed to this: > > act(buf, FALSE, ch, obj, obj ? 0 : EXIT(ch, door)->keyword, TO_ROOM); > > Please forward any further problems with this code to me, and I'll > see what I can do. many thanks... like I said.. I'm far from being a good coder so hunting through all of that for this particular line was something of a major task for me *sigh* some day :) > > I've also heard vague reports of shops not working right (again) but > have yet to hear spefics. I don't really have time to go hunting for > them as I've just missed a week of school and have midterms in all > my classes next week, but if someone could provide me with some > specifics, I'll see what I can do. dunno nothin' about the shops not working but I'll put my 'let's see what I can do to crash the mud person' on it :)
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