I double checked my changes to asciiconv in db.c. To test it, I used Furry's New thalos area for circle 3.0p6. I booted the mud using lowercase ascii, and the extra flags were glow, magic, !mage, !cleric, !thief. changing them to uppercase, I got different results when I rebooted. Can someone check this out and see if the are getting the same results as I am? >From my understanding of the function, you are calculating the flag, and the first if statement is basing it's end-result with the char 'a'. If *p is uppercase, wouldn't you have to add 32 to the *p to make it equivalent to a *p value if using lowercase? Try using the 26+ .. code and run it once with lowercase flags and once with uppercase flags. 32+... worked for me Just letting you guys know about something that I came across from reading the CHANGES file. Sincerely, Michael K. Lee mklee@sun2.is.csupomona.edu (aka Sorbra and Rhys, Death's Domain, and formerly of Unknown and Burning Muds)
This archive was generated by hypermail 2b30 : 12/07/00 PST