Wheel of Fish! <piraeus@connectus.com> writes: > anyway.. I'v been playing with the source trying to keep it from unequiping > the char when s/he quits but alas.. it seems that I'm getting lost as the > quit proccess calls a number of subproccesses .. anyone out there have an > idea where the final call to unequip_char is so that I can remove it? It's in extract_char... which reminds me that I was supposed to have some code done so that renting chars would keep their equipment on... maybe I'll get it to Jeremy before 3.0 gets out... -Jeff
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