> > if you are talking about saving the equipment positions, so the char > > enters the game fully equipped, etc. then you are going to be doing > > a bit more coding; rewritting of the objsave code... > > if this is simply 'rent-related' pay no attention. > > i think rent was the one of the first things to be removed from our sys. :) > > I actually have it rewritten (objsave.c, that is), but I need to track > down a problem or two... > -Jeff if u mean saving objects in containers i feel for your upcoming hardship :) we just disabled save of containers in containers, normal objs in containers are fine, tho. perhaps if we get real enthusiastic about it perhaps we'll write the code fer containers-in-containers an post it or sumtin
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