Article 21724 of rec.games.mud.diku: Path: blaze.cs.jhu.edu!condor.cs.jhu.edu!not-for-mail From: jelson@condor.cs.jhu.edu (Jeremy Elson) Newsgroups: rec.games.mud.diku Subject: CircleMUD 3.00 beta patchlevel 7 released Date: 9 Mar 1995 10:56:45 -0500 Organization: The Johns Hopkins University CS Department Lines: 29 Message-ID: <3jn8ft$107@condor.cs.jhu.edu> NNTP-Posting-Host: condor.cs.jhu.edu Sorry to annoy you with yet another patchlevel, but I got some really good feedback about the last patchlevel so I figure I'll push my luck and try to get some more with this one. They're in the normal places: cambot.res.jhu.edu:/pub/CircleMUD and ftp.cs.jhu.edu:/pub/CircleMUD This patchlevel has a bunch of bug fixes, a couple of new features, and a lot of new documentation. I've actually spent most of my CircleMUD time trying to write and edit the documentation, though it's still far from being complete. In the "it's about &($@#$ time" department, I finally removed the stupid "#99999"'s from all the world files. They haven't been necessary ever since the new 3.0 parser was written several months ago, but they've still lingered in the files until now. So, once again, I'd like to call on everyone interested in CircleMUD to give this patchlevel a spin, and please report any bugs you find, no matter how obscure or insignificant. Sure, 3.0 is taking a long time to be officially released and come out of beta, but the product will be 100% bug-free(*). Best regards, Jeremy (*) If you believe that, I have a bridge in Baltimore to sell you, too. -- Jeremy Elson (jelson@jhu.edu) http://www.cs.jhu.edu/other/jelson/home.html
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