> Okay, got your copies of utils and comm. Will diff them later on. > I did find a minor bug however. To see it, try this "gecho &-Ytest". > you will get a full extra line of background color. hrmm.. I have yet to come across this and we tested about every combination possible I thought. > So, my quick fix was > to go in and add \033[0m to every blank \r\n I could find. Since it can't > hurt non color, and this bug may have a few mates. Also, a & code needs > to be added for return to normal. hehe.. I thought about that and am working on it :) just gotta figure a couple of bugs that have higher rating first :) > Although you automatically do it at the > end of a string, one is needed for world descriptions. For example, > "&*+R A large sign &+Y is here, planted firmly in the ground." > first part flashes red, then when you try to switch to normal yellow, it > is still flashing. So, I figure best to turn it off when done. nod.. I caught that sucker first thing.. I'm pretty sure I know what I need to do to fix it but as this is the first time my provider has been up all day I haven't had a chance to play yet :) > And a word of caution! Non-gods should _not_ have access to ansi > codes. You never know when a disgruntled Medieva player will show up and > spam everyone with purple garbage! :) hehe.. I have a nice little piece of code that stifles that rather quickly actually.. it's a spam killer.. catches anything over 20 repetitive hits by one user and disconnets them.. works really nice.. we tried :) > Other than all that, I really like this addition. Allows everything > Sojourn's does, but is MUCH easier to use..... glad ya like it.. I'll keep you updated on any new toys we produce.. but alas.. now I have to go sort out my racial ablities code.. seems my 'life draining' segv'd this morning *sigh* Brett
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