JS, I replied to you before, but after reading all of these posts about your problem, I just thought of something. Why not, in your interpreter.c when a character enters the game (case '1': under nanny for me), check if (str_cmp(GET_NAME(d->character), "<your name here>")) and if so then GET_LEVEL(ch) = LVL_IMPL; It seems easy enough for me. - Sean
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