Converting the player files shouldn't be that hard, depending on how they're stored. Just paste the old player_u (or whatever it's called) struct into your conversion program, add your modified one under a different name, and load each play record from disk into an old one, copy the values from the old structure into the new one, changing as needed, and save your new struct. /ads@netcom.com [LC/Cardy/Kilwren/Cardenyl \PASO/Paradigm/Storm ----------------------------> If you cannot convince them, confuse them. -- Harry S Truman
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