> nope i type set hit 1000 and it sets it to 500. > any idea's This is a silly question. Try setting maxhit instead. If you want your maxhit higher, edit do_set in act.wizard.c and up your RANGE() for the switched case that corresponds to maxhit. I hate the Catch 22 that applies to imping a mud... "You should have some experience in being an implementor of a mud before attempting to code a mud, and you should have some experience in coding a mud before being an implementor of a mud." linc aka Aladdin of Eternity DikuMUD
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