>> nope i type set hit 1000 and it sets it to 500. >> any idea's >> >Check act.wizard.c the most youcan SET maxhit to is 500 but when ppl >level their maxhits can and will go above this but you can chang it in >act.wizard.c in do_set Perhaps _YOU_ should check act.wizard.c ACMD(do_set): case 4: vict->points.max_hit = RANGE(1, 5000); affect_total(vict); break; That's a 5000 I see there...not 500. My speculation on this situation is that he is refering to his imp, the 1st person to log on, the one db.c init_char(struct char_data *ch) sets a maxhit of 500 to. What he TRIED to do was set his hits higher than that... in which case, set player hit is restricted to the boundary of -9 and max hit of the victim... case 7: vict->points.hit = RANGE(-9, vict->points.max_hit); affect_total(vict); break; If this sounds like a flame...so be it. You should check your sources before giving advice, else you deserved it. I'll try to keep the flaming down to a minimum here...it really belongs in rec.games.mud.diku, no? =) linc PS: In a non-flaming way, giving wrong advice to someone can send them down a road of time consuming bug or code hunting. I do apologize for this flame like message.
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