> I am having a big problem with timers. I don't believe that any of them > are working on my MUD because there is a portal spell that I have and it > loads an object that has a spec_proc. My problem comes in when none of > these objects disappear. Is this a circle2.20 bug? If it is how can I > fix? I have tried to run dikued on my .obj file and set a timer, but it > just never stays. It always goes back to 0. Thanks for the help! ack, how many ppl have imped this portal shit? grumble... anyway, i suggest using checkpoints to make sure the timer variable is not being reset. stickem in the related functions in limits an spec_procs. we had portal pimped in our 2.2 version and the timer worked fine then, however we had made alot of alterations and i cant be sure timer code was stock. *shrug* corpses and food decay fine, right? so perhaps 2.2 is limited to those items? i dont no how this is done in 2.2 :(
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