> 1) Anyone know how Jeremy fixed the board so that it accepts > the '@' symbol on a newline? Was it due to delete_doublespace? > I have traced it to modify.c. And, the '@' symbol change > was not in nanny.c. Why would it be there? Because the > player writes on the desc first? It's in modify.c, where > it looks for the termination command. But, how did > Jeremy write it so that it accepts the @ on a newline? do u need a patch or something? else read the code... RAGU: it's in there. > > > 2) How did Jeremy make it so that while writing/mailing, > you don't see spam all over the screen from other > people gossiping, talking, ... I know it is > due to the flag PLR_WRITING. Does anyone know exactly > where the if PLR_FLAGGED(ch, PLR_WRITING) is? > actually, i think the first arg should be vict 8-) > > yeah, it's in act() and most other send_to_player functions, cept fer send_to_char. again, this is non-stock... -dert
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