On Sat, 25 Mar 1995, Kirby Vandivort wrote: > So, I figured that the problem was in the affect_join, because when I stat > the char, only the last thing I affect_joined is actually shown (something > like (20hours) berserk -20 to ARMOR, sets BLIND INVIS DET-ALIGN > SENSE-LIFE GROUP CURSE POISON PROT-EVIL PROT-GOOD SLEEP !TRACK UNUSED HIDE > UNDEFINED UNDEFINED > > Kirby Vandivort > kvandivo@umr.edu I think you forgot to set your af.bitvector to 0, or if you are using it, set it to "af.bitvector = AFF_BLIND" .. etc.. Because right now it seems like it's pointing at a point in memory that stores all the vectors, and this is not. Ryan
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