Yeah dude.. I fixed it last night..:) try adding #include "../utils.h" That will probably fix it :) If it does not, I will send you my copy.. God against man, man against God, man against nature, God against man, man against God, man against nature, nature against man, nature against God, God against nature...very funny religion! On Sat, 25 Mar 1995, Sean P. Mountcastle wrote: > I was wondering if anyone fixed the purgeplay utility for > CircleMUD 3.0? I changed the LEVEL_ references to LVL_, and I know that > specials2 should be char_specials.saved.act, but I cannot use the player > structure to reference it, what is the correct way to get into the > char_specials struct? > > it says right now player.char_specials.saved.act & PLR_whatever > > it was player.specials2.act (or maybe saved.act) & PLR_whatever > > Thank you very much in advance for your help, > > - Sean >
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