I am attempting to add the merc mud school area to my circle 2.2 mud BUT I keep getting these errors in the logs. And none of this eq shows up on the mobs. The rooms and the mobs loaded fine but it seems that just this eq when given to mobiles is causing problems. There is other eq in the zone that does not cause these errors that is given to mobiles and according to the documentation my zone command for "G" is correct. I am totally lost as to what is going on. I am running on a sunos OS with about 8 zones added to the standard distribution. Off the top of my head I think I have about 1900 rooms and around 900 objs and about 900 mobs. If you can offer any advice PLEASE help.. I am totally stumped. I looked through the db.c code and it looks like these commands should work, but they aren't. I have not modified db.c in anyway. Eternally gratefull...and desperate Gargamel/mike/crayola@epix.net _________________________________________________________________________ This is a copy of the syslog upon boot up. Tue Mar 28 23:56:34 :: Renumbering zone table. Invalid vnum in zone reset cmd: zone #37, cmd 5 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 6 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 8 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 9 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 11 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 12 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 14 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 15 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 24 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 25 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 26 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 27 .. command disabled. a= -1, b = 0 Invalid vnum in zone reset cmd: zone #37, cmd 41 .. command disabled. a= -1, b = 0 ____________________________________________________________________________ This is a copy of the zone file. I have written 'error' next to each command that is producing one in the above log. #37 Mud School~ 3760 30 2 M 0 3700 1 3701 acolyte of frag D 0 3700 2 1 M 0 3701 1 3710 blob * M 0 3702 1 3716 regular monster in cage G 1 3705 10 error G 1 3705 10 error * M 0 3703 1 3715 wimpy monster in cage G 1 3706 10 error G 1 3711 10 error * M 0 3704 1 3713 aggr monster in cage G 1 3707 10 error G 1 3712 10 error * M 0 3705 1 3714 aggr/wimpy monster in cage G 1 3708 10 error G 1 3713 10 error * D 0 3717 1 1 D 0 3719 3 1 D 0 3719 1 2 M 0 3717 1 3718 storekeeper G 1 3104 999 G 1 3031 999 G 1 3010 999 * M 0 3706 1 3720 monster in dark room. G 1 3709 10 error G 1 3710 10 error G 1 3714 10 error G 1 3713 10 error * D 0 3721 0 1 D 0 3734 5 1 D 0 3748 4 1 M 0 3709 4 3734 rabbit M 0 3710 3 3742 lizard M 0 3711 3 3746 boar M 0 3712 3 3726 fox M 0 3713 5 3724 snail M 0 3714 1 3749 beast M 0 3715 2 3751 bear M 0 3716 2 3754 wolf M 0 3707 1 3712 adept * M 0 3720 1 3721 diploma beast G 1 3715 10 error * M 0 3719 1 3759 adept for practicing S #99999 $~ ____________________________________________________________________ Here are a few of the objs it is not loading into the mobiles that it should be. #3700 mace~ a sub issue mace~ You see a sub issue mace here.~ ~ 5 64 8193 0 2 3 7 5 0 5 E mace~ You see a mace of great but cheap craftsmanship. ~ A 18 1 A 19 1 #3701 dagger~ a sub issue dagger~ You see a sub issue dagger here.~ ~ 5 64 8193 0 2 3 11 5 0 5 E dagger~ You see a dagger of great but cheap craftsmanship. ~ A 18 1 A 19 1 #3702 sword~ a sub issue sword~ You see a sub issue sword here.~ ~ 5 64 8193 0 2 3 3 5 0 5 E sword~ You see a sword of great but cheap craftsmanship. ~ A 18 1 A 19 1 #3703 vest~ a sub issue vest~ You see a sub issue vest here.~ ~ 9 0 9 2 0 0 0 5 0 5 E vest~ You see a vest of great but cheap craftsmanship. ~ #3704 shield~ a sub issue shield~ You see a sub issue shield here.~ ~ 9 0 513 2 0 0 0 5 0 5 E shield~ You see a shield of great but cheap craftsmanship. ~ #3705 cloak~ a sub issue cloak~ You see a sub issue cloak here.~ ~ 9 0 5 2 0 0 0 5 0 5 E cloak~ You see a cloak of great but cheap craftsmanship. ~ #3706 helmet~ a sub issue helmet~ You see a sub issue helmet here.~ ~ 9 0 17 2 0 0 0 5 0 5 E helmet~ You see a helmet of great but cheap craftsmanship. ~
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