I've no idea why your code isn't working (no surprice, I haven't looked
at it), it can be anything.
What you must do is read the hacker.doc, it shows you how to examin the
coredump.
If you do a backtrace on the coredump you'll know exactly at which line
your program did crash (and more). Debugging will be a lot easyer after that.
Groetjes van........
Jaco
On Sun, 30 Apr 1995 SROWAN@WVNVM.WVNET.EDU wrote:
> Hello,
> I'm currently trying to code a "circle" skill for thieves that allows them
> to basically backstab at double damage while fighting. The code compiles
> but I keep getting a segmentation fault that dumps the core. The code checks
> to see if the character is fighting, and if he's wielding a weapon..if so, is
> if a piercing weapon, etc. all the if statements work, I've checked those.
> using dbx I'm told that the file fight.c can't be found using current directory
> list..but the mud crashes in the void hit function in fight.c...
> here's the code beyond the if statements.....
>
> prob = GET_SKILL(ch, SKILL_CIRCLE) - GET_LEVEL(vict) +GET_DEX(ch);
> percent = number(1, 101);
>
> if (prob > percent) {
> hit(ch, vict, SKILL_CIRCLE); }
> else {
> damage(ch, vict, 0, SKILL_CIRCLE); }
> WAIT_STATE(ch, PULSE_VIOLENCE * 3);
> }
>
> in fight.c void hit (section where ch misses)
> if (type == SKILL_CIRCLE)
> damage(ch, vict, 0, SKILL_CIRCLE);
>
> (when ch hits)
> if (type == SKILL_CIRCLE) {
> dam *= 2;
> damage(ch, vict, dam, SKILL_CIRCLE); }
>
> in addition, I've added messages to the message file...any idea why this isn't
> working?
>
> Steve
>
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