max. store in houses ?!?

From: Stefan Rensing (rensing@uhura.biologie.uni-freiburg.de)
Date: 05/02/95


Hi all,

I was recently thinking on a change that would allow to store a certain
amount of objects in a player house (circle 3.0bpl7) only. This is in
order to avoid having players collect huge amounts of eq.
I thought of changing do_drop but that wont work because if the possibilty
to quit without dropping the stuff and because of the 'guests'...
I had a look at house.c and tried to modify the save routines, but 
apparently I used the wrong entry point - does someone has an idea
(or already coded that stuff) how to solve this ? (I tried House_save
as entry point so far)

Thanks in advance,

Stefan.

BTW: We have opened today at 132.230.36.55 4242

-- 
Stefan A. Rensing             Institute of Biology II/III - Schaenzlestr. 1
The SysOp Biologist         D-79104 Germany, FON: +49 761 203-2676 / FAX: 2675
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