You can also just put it in the shop-files (it's just a bit you can set) (see shop.doc) On Thu, 4 May 1995, DragonMUD [iii1.iii.net 4000] [199.232.40.10 4000 wrote: > Date: Thu, 4 May 1995 17:57:06 -0400 > From: DragonMUD [iii1.iii.net 4000] [199.232.40.10 4000 <data@iii1.iii.net> > To: SROWAN@WVNVM.WVNET.EDU > Cc: circle@pvv.unit.no > Subject: Re: shopkeeper question > > Look in fight.c > it is marked somewherew e like this > /* blah blah blah shopkeeper can't be killed */ > blah blah blah = 1; > > - David 'Dave' Berthiaume of DragonMUD [iii1.iii.net 4000] > ------------------------------------------------------------------------------ > data@iii1.iii.net | eagle@virek.worcester.com > eagle@ec68.residence.gatech.edu | david.berthiaume@swcbbs.com > ------------------------------------------------------------------------------ > > On Thu, 4 May 1995 SROWAN@WVNVM.WVNET.EDU wrote: > > > This is probably going to sound like a stupid question, but where in the code > > can I set the ok_kill_shopkeeper (or whatever it is) to yes? > > >
This archive was generated by hypermail 2b30 : 12/07/00 PST