> Hello, > I just recently imped a couple new spells in my circle 3.0 patch 7 code that > set either AFF_HOLY_MIGHT, or AFF_DARK_POWER, etc. these spells work as far > as damage bonuses, etc, go, but when I stat a player that is affected, the > "SETS:" section of the stat shows as either undefined or unused, depending on > whether I place the #define AFF_... in a new position, or one of the spares. > Any ideas? because it's also not showing that the player is affected by the s > ll if someone in the same room looks (ex. as with sanctuary) You have to update the list of the names of AFF bits in constants.c.
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