> > Concerning configurable prompts... to see who your tank is, you > would probably be able to do this via the player structures. > > There should be a pointer to the mob you are fighting, and then > you see who the mob is fighting, and that player should be your > tank. > > Check structs.h on this, I dunno if the said pointers even exist :) > Actually, they DO exist, but I'm not sure how to get at them, this > would be the logical place to find them. Well, assumming a tank is the person in the group who is getting beat down, you might want to check to see if the tank is in the same group..something like: (I forget what the actual macro is..FIGHTING or GET_FIGHTING) if(FIGHTING(ch) && FIGHTING(FIGHTING(ch)) != ch){ if(FIGHTING(FIGHTING(ch))->master == ch->master){ ... Do what you want with displaying the condition ... } } you should also probably try and do some sanity checks on the master pointers to make sure they exist. man i hate vi, -reni > > Panlucea the Frabjous One cfuller@new-orleans.neosoft.com >
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