> Date sent: Tue, 30 May 1995 11:47:20 -0700 > From: "Raymond J Nawara Jr." <dreck@rahul.net> > Subject: Re: ROOM_TUNNEL > To: circle@pvv.unit.no > > From: Phil Priston <phil@marlyext.com> > > Or perhaps have it so that tunnels have a 'volume' therefore limiting > the 'amount of person' in the tunnel, so a rat mob could fit in with > a PC but a giant could not get in at all.... > *SHRUG* > > Or perhaps have it so that rooms have 'volume' therefore making > 'tunnels' as a seperate entity unnecessary? > *shrug* > > Ray I have seen a mud use the MOB_HUGE/ROOM_HUGE flags to limit some mobs from going certain places. For example a 50 ft giant wouldn't be able to follow you into a room with a 10 ft ceiling. You could add a size variable to the mob struct (ick) or make flags for small, medium, large, huge, etc. You could then have tunnels that allow a medium sized mob and tunnels that only allow small one. You could even check the players height-- over 6 ft? have to crawl through here... crawl of course takes twice as much move.... Dennis =-=-=-=-=-=-=-=-=-=-=-=-= Dennis R. Haag CSR, Chemistry Brigham Young Univ. (801) 378-4108 Dennis_Haag@byu.edu =-=-=-=-=-=-=-=-=-=-=-=-=
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