On Wed, 31 May 1995, Stefan Rensing wrote: > > Hey JE - your peaceful flags don't quite work 100%. If you notice, you > > can kick, bash or any skills that are offensive in a peaceful square. > > (This happens in bpl8) > > Well, I guess that's due to the fact that he added it in hit() only. > Another entry in damage() will be sufficient (at least it works in my > mud). > > -Stefan. > no, if he put it in damage() that would not work well. Lets say if you are poisoned and in a peaceful area.. You would get the message "You cannot fight in peaceful areas!" every tick or so. maybe if you put if (ch != victim) { send_to_char(PEACEFUL_MSG, ch); return; } might work, but I'm sure there's a better place to put it.
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