>I'd like to ask all you brave folks who wrote your own OLC a couple >questions: > >1) Did you convert your world files to binary or keep using text. > >2) If you use text, were you able to find some clever way to avoid writing > the whole world file every time you want to save changes? > > _/\_ GU -d H s : g? p5 au- a17 w v- C UL P L 3- E---- N K- W--- M-- V-- po >/ L \ Y t 5 j-- R G---- tv-- b D B--- e u*(**) h! f !r !n !y+ >\_ C_/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > \/ My life as an instruction: xchg al,al > >It's easier to get forgiveness for being wrong than forgiveness for >being right. 1) Initially we did not use a binary database but then save times became so large that we have switched. Actually the binary database is not fully implimented yet - but it is working well for objects - which is the main pain. 2) I guess you could store each obj/room/mob description in a separate file in a directory labeled by the zone. All that opening and closing files sure would be slow at boot time though. -- Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe C-Beams gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese Momente werden verloren sein in der Zeit...so wie Traenen im Regen. Zeit zu sterben...
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