> can you please send this file to me too > i need lots of races and classes in my mud > thank in advance [a] Someone should flame you for your huge pre-sig, if for nothing else than the inclusion of ANSI codes, which don't help me under my software. It was obnoxiously long.. [b] I'll take the time to flame him for the bit of idiotic rambling he added to the conversation. Didn't Jeremy just say (and quite correctly) that hacker.doc is a file from Merc MUD which doesn't explain how to code at all, just tells you that you're stupid if you're trying to learn C via a MUD, what common utilities you may need, and the like. coding.doc, which is what you brainless fools seek, is incomplete -- and frankly, I am hoping it won't be completed.. Face it, too many people start a MUD with the idea that they'll learn to code that way. I've seen far too many lame MUDs being started up under this concept. If you want to start a MUD, but don't know how to code -- either learn first, or get a coder. You're making it too hard on yourself any other way, and you'll probably not make too much of an impression. I'll agree that some MUDs are out there that thrived under this, but, I'm guessing it's as rare as a dodo bird anymore. I thought this list was for serious Circle discussion, not worthless messages (like this), or for newbie's asking how to do basic tasks. Some things are just too basic to be discussed here anymore. Adding levels, skills, and classes are among these -- because, IMHO, it doesn't take that long to figure out what you're doing if you already know how to use UNIX, and code in C. Otherwise, it seems more like a lost cause and a waste of time than anything else. Hazard@Divinity
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