Here is what I think would be a cool addition to CircleMUD, that I don't think is on any other MUD. Instead of every weapon just doing it's damage, make the kind of weapon take longer to heal in relation to the type. Examples: The basis would be a a slashing weapon. It would take the normal time to recover lets say 100 hp Then all others would be different a crushing weapon would take the longest because it's a riping wound and they take along time to heal, You can fit the others in. So instead of it doing more damage to kill you, it would take a crushing weapon 2 times as long for the 100 hp to be healed as compared to the slashing (a shalow minor wound). I think it would really add an extra edge to the weapon part of the game. I am still thinking of how the Cure and Heal spells would be affected but just want to know if this would work.
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