On Fri, 9 Jun 1995, U1107 wrote: > Well i know that you can set the level to 0 ... by typing set file > <player> <thing to change> <what to change it to> like set file yomama 0 > and about that level 69 thing... a friend of mine had that happen on his > mud too... Although i forgot to ask what he didnt to fix it.... I think more > people are starting to find out about it now... Keep your eyes open everyone > > -Lizard I know exactly what to do. First, purge all players that take advantage of this bug. Second, in db.c under the char load procedure check if the level is above MAX_LEVEL, if so, close_socket them. It may seem harsh, but then, if they're cheating, you don't need them around. They'd be more of a hazard to your MUD than anything else. TTYL, Legends of Lore v2 MUD -=[ Isles of Doom and Divinity ]=- PS: An alternative that I like better is to set_bit the deleted flag on them if the level is >MAX_LEVEL at pfile load. This will prevent anyone from exploiting the bug, unless you put in an exception to it... :)
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