> > Hi!! I am a new IMP and i am having two problems both reguarding shops. > The first problem is the petshop in off market street (unchanged). The > problem is that all the pets in the store cost 0 gold. I dont know where > the costs of the pets are, since they are mobs and not obj they dont have > a value flag. The only reason why this problem was pointed out to me was > that player were "buying" for 0, like 20 wolves and killing everyone and > thing on the mud! so currently this problem is unresolved. Change the exp of the pets to approxiametly what you want the pets to cost. Furey made pets exp 0 so you couldn't buy pets and kill them to level. But this screwed up the pet shop. What I did was change the way pets are calculated on level of mobile. A very simple way to do this is GET_LEVEL(mob) * 250, although mine was much more complex. > > My second problem is with a shop i made. Since i dont know what special > code is needed to make a mob a "shop keeper", i am using the same wizard > mob found in the mage's shop off market street. I have both wizards > loaded into the proper rooms, the original wizard and magic shop work > fine, the problem is with my shop. The wizard is loaded into my shop and > has the three items i want him to sell on him, but when i goto that shop > and type any shop commands i get a message something like this: > "sorry, you can't do that here" i am not sure where the problem stems > from since the mud is up and running. Look in spec_assign.c, I _believe_ there is a shopkeeper spec-proc, although I'm unsure. Trice@Legends of Lore v2.3 [NIMUD 6.11.95, Roleplaying MUD]
This archive was generated by hypermail 2b30 : 12/18/00 PST