From: Belgian Underground Mud <bug@asteriks.rug.ac.be> (Wodan): Hello, It's been bothering me for a while that players could dupe items if only they find a way to crash the mud : they give equipment around and save their characters while they have the equipment, and then crash the mud. The most simple sollution : if a player types 'save' ALL the players get saved. It's just two lousy lines of code to add. For those interested : [Some code] This has the problem of causing some major lag if you have a lot of players on and some who, like me, type save after anything significant they do. It's easier just to remove do_save (or better yet, make it a placebo - yeah, we really saved, sure.) and set your autosave to something low (5minish) and tell the players tough if they lose something between saves. Even then, and with your do_save, they can just rent. ( X gives item Y, Y rents, X crashes mud.) Solutions such as this to stop bug abusers are treating the symptoms, not the cause. Make severe penalties for bug abusers and log stuff if practical. Ray
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