At some places in the code (structs.h, for example) there are lines like: DO NOT CHANGE THIS OR YOU WILL RUIN THE PLAYERFILE. Does this only apply to muds that actually have a player file? I am currently creating a mud, so me, another imp, and a few test mortals are the only players in the file. I don't care if we get deleted, so is it safe to change the definition of the player file? Also, whats the best data type for a flag that can have 3 values (maybe its not called a flag...)? The value of this piece of information is going to be critical, and mobs, objects, etc. will all check its value. Thank you, Steve
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