I have seen on several muds that, when a high level player and a low level player are grouped, (or multiple leveled players) The high level player will gain most of the experience from a kill and the low level player will get quite a bit less... I was wondering how these muds did this and what algorithm or code did they use that worked well... Any help would be appriciated... _____ / \ | | \_____/ RAYOLA @ ESU.EDU ( Michael J. Cunningham ) ENUFF SAID.....
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