Well, actually it's not a trouble with the func stop_fighting(), but rather it is a problem when to call it. To start from the beginning, I want the buffer (or tank, whatever you prefer) to stop fighting when the mob becommes stunned, mortaly wounded, or incapacitated. I had it working when only one char was hitting the mob, but the mud aborted when two or more ppl also was hitting the mob. Any help would be appreciated. --------------------------------------------------------------------- The Arrow Moses@PTMUD iguanodon.pt.hk-r.se 4000 Joachim Pileborg Email: pt94jpi@pt.hk-r.se Lindblomsvägen 107 37233 Ronneby http://www.hk-r.se/~pt94jpi/pt94jpi.html SWEDEN ---------------------------------------------------------------------
This archive was generated by hypermail 2b30 : 12/18/00 PST