Betti Wymer wrote: > well, i'm not sure if my mail is getting through or not...but anyway. > here goes again. > i'm working on a spell called "gate"....what i want to accomplish is > that is creates a magical door way to a mob/obj/room that stays there > for about 10 tics....and any one can enter the door way....(one way door) > so i guess the big question is how do i set it up so when you cast it > that it creates this doorway linked to the mob/obj/room....can you link > obj's to things in this way? > rick i wrote some code to handle targets of objects, be it room/mob/pc/obj. handy for other stuff, but if yer resourceful you dont need to go that far, handle it in the affect structure. you need a spec proc for the object, at any rate. have it look in the struct of the obj to see what the object's target is (which u assigned win the spell was cast). then move the dude to that room. you can handle 10 tick wear-off by giving the object a timer, or even manually decrementing it in the spec_proc. for an example of all this shit, mail me for our current address - heh. -dert
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