Well.. new idea thought I'd like to toss around a bit. --- I would like to set my mud up so that if you quit it drops all your stuff just like normal *grin* ... Then I'd like to set up a command called "camp" so that in selected areas (ie: !ROAD, !INDOORS, !CITY, so on) the player could try and set up camp... (this could also be a skill that improves) So that there is an option for free rent of sorts... *but* depending on how good you are at camping... you just *might* wake up with less than you went to sleep with... ie: a bandit stopped by and took yer stuff. Also a neat use for the chaotic flag (if you still have it) and if you're an evil bast like me... camping in a chaotic area gives a small chance to get killed in your sleep. And then my next idea... change over from the current rent system, to a more D&D inn type system... where, no matter what it's gonna cost ya a little to get a room.. but then (and not *listing* how much each item is ghonna run you) the inn-keeper gives you a cost per day based on how valuable your stuff is... Sorta like the inn-keeper charging you more for being a bigger risk of attracting thieves and bandiuts, and since he's providing you with security he gets to charge more (still beter than camping *grin*) Of course.. all these incorporate saving the room in which you camp/rent/quit so to make it more realistic. Leeman lstrout@integ.micrognosis.com
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