You recently wrote: From: DoDGeR <dodger@WPI.EDU> To: circle@pvv.unit.no Subject: Duplicate messages people don't know how to remove your name from the CC: field. yes they are stupid, and yes it is annoying, but hey, what can you do? A simple solution would be to ask everyone to forward their reply back to circle@pvv.unit.no instead of replying directly. At least in elm, I know that forwarding allows one to edit the mail and insert their own original stuff. Problem is, forwarding usually leaves a lot of headers, which should be deleted. I usually leave the From, To, and subject lines intact and wipe the rest of the header out. Now, the obligatory Circle Coding question: I'm trying to figure/fix/make-work the monster summoning code, in particular, the 'Animate dead' spell. What I have right now are about 300 lines of logs just to report back what in the code is being run (ok, maybe 10 lines of log()'s)... I have animate dead set up to use TAR_OBJ_ROOM. Unfortunately, the whole bin/circle seems to crash right when the spell is requested, before it hits the mag_summons() function, and I can't seem to track it down. The mud just returns a segfault after I type: cast 'animate dead' corpse... Is TAR_OBJ_ROOM the wrong thing to use for the animate dead spell? I've thought of a work-around... to just grab MON_ZOMBIE and name it a corpse and be done with it, leaving the original corpse. 2nd question: Is there a simple way to reference a corpse back to it's original owner (the mob/char)? I'd like to be able to set the attributes of the animated corpse (HP, etc) to match the original mob. Sorry about the newbie-ish questions... I'm new to the circle-code. and though it's documented well, it's still a challenge to decipher. -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> For more, check out http://www.csua.berkeley.edu/~bhchan NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant "If you're going under 100kph, you might as well stand still"
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